BoBoiBoy Galactic Heroes - Game Info
Story
21 November 2017


Jump into galaxy's greatest adventure in BoBoiBoy Galactic Heroes for mobile! Play as BoBoiBoy in his quest to collect Power Spheras, centuries-old robots that were created to grant super abilities, that were scattered and hidden across the galaxy.

Features:

  • Embark on a quest to different planets, and get new power each time you save a Power Sphera.
  • Recruit more companion as you progress your story: the cute Ying, funny Gopal, or even the mighty crystal monster Dracolit.
  • Battle with friend in the PVP arena, be the champion of the Galaxy!

This game need internet connection.

BoBoiBoy
21 November 2017


Yaya
21 November 2017


Ying
21 November 2017


Gopal
21 November 2017


Rhodium, The Metal Planet
21 November 2017


Rhodium is famous for its massive metal industry with several run down industrial complexes and accentuated, large pipelines everywhere. The planet is mostly inhabited by robotic drones that perform as workers of the factory who have, for hundreds of years, been living together in peace and harmony.

One day, a foreign group arrives on Rhodium and starts searching the planet for the Power Sphera. They put up a strange antenna on top of the highest mountain to lure the Power Sphera out of their hiding place which makes the robots suddenly behave wild and aggressively. Luckily the arrival of Boboiboy on Rhodium disrupts the mysterious group's evil plan to capture the Power Sphera. By helping Cobalt to destroy the disruptive antenna, Boboiboy is able to bring back peace to Rhodium again.

Apaya, The Swamp Planet
21 November 2017


Apaya is a humid and wet planet, its atmosphere consisting mostly of Iodine gasses. These conditions cause the planet to have a misty, purplish hue that - together with its wetlands and its weirdly shaped aquatic vegetation - creates its eerie and mysterious environment.

Apaya is inhabited by 3 major tribes: The Popo, The Kwoky, and The Kroco.

They dominate the planet and live side by side peacefully, until one very day, King Krooo from The Kroco tribe decides to conquer The Kwoky and The Popo, and claim the rule over Apaya for himself alone. So King Krooo manipulates Gasgas to brainwash both The Kwoky and The Popo with the one and only intention to have them start fighting each other, thus creating the much needed divisiveness among them for being overruled more easily.

When Boboiboy and Gopal arrive to Apaya they soon discover that their friend, Ying, has also been severely brainwashed.

To solve the situation, Boboiboy pursues Gasgas and makes him realize what is means to be and remain a true and honest friend which will ultimately lead to having more friends.

Aurora, The Crystal Planet
21 November 2017


Legend says that 200 years ago, a Power Sphera and his very close friend arrived on this barren planet.

After many happy years of living together, his friend died of old age. So in honor of him, the Power Sphera build a big crystal grave and thus changing Aurora into the crystal planet, a place filled with beautiful, magnificent crystals everywhere.

When Boboiboy and his friends arrive on Aurora, they discover that a mysterious group is mining the crystals, selling them off at very high prices.

Apart from that the brutal mining activities have awakened the crystal monster which guards the planet.

In order to save Yaya, Boboiboy and his friends must race with time, stop the mining, defeat the crystal monster and confront Spark, persuading him that there is no use at all to remain stuck in the past mourning his lost friend and at the same time encouraging him to go out to find new friends.

Characteristic
21 November 2017


Character Types

The​ ​game​ ​generally​ ​has​ ​two​ ​different​ ​kind​ ​of​ ​playable​ ​characters.

HERO Character

HERO characters are characters that can be leveled-up and combined but can not be deleted. They also have a ‘Leader’ ability which will be activated throughout the battle ( given the character is chosen as nr #1 position ) and which will remain activated even when the character dies

The ability will be activated at the beginning of each battle and will be re-checked at the beginning of the next battle, whether the character is still alive or not.

MINIONS Character

MINIONS Characters can be leveled-up, combined for ranking-up and deleted. These characters can usually be obtained after winning a battle

Statistic & Equipment Slots

Each character in this game has 5 different slots for equipment

Character Equipment

 

HEAD

Glasses, Bandana, Helmet, Hat, etc
 
BODY

Shirt, Vest, Kevlar, etc
ACC #1

Bracelet, Necklace, Watch, etc
SHOES

Boots, Sandals, Shoes, etc
ACC #2

Bracelet, Necklace, Watch, etc

 

Character Statistic

Statistic increases as the level increases and further increases as the rank increases.

The statistic listed is the base and the modifier (from equipments) will be listed right next to the base points

Name Name of the character e.g. Boboiboy
Hit Points Number of point until the character fainted
Level Level of character
Rank Rank of the character
Experience Character experience, determine the levels (see experience table)
Attack Used as a base to calculate attack damage
Defense Used as a base to calculate damage reduction
Speed Used to calculate turn order
Critical Chance of a character to do critical hit (default is 1%)
To Hit Chance of a character to hit (and miss) (default is 90%)
Resistance Chance of a character to resist a special negative status skill (default is 20%)
Class What role does the character have (Tank/Attacker/Support)
Active Skill A skill that have to be activated manually during the battle
Passive Skill A skill that active after certain condition in the game
Leader Skill A skill that active at the beginning of a battle and effect the group throughout the stage
Battle Control
21 November 2017


BATTLE CONTROL

TOUCH a button to activate

TOUCH a skill to queue the skill

TOUCH & HOLD to rotate the camera angle

BATTLE FLOW

Battles are taking place on a long ‘corridor’ which represents the planet they are in. After an enemy group is defeated, the player will move forward on a predetermined path.

ATTACKING

  • Battle in this game are semi turn based
  • Using the Active Time Battle system results in the character keeping on attacking, even when the player decides not to push any button.
  • The turn order is determined by speed.
  • Players can decided to focus all of their character attack on one enemy by pressing on them, otherwise the AI will control the player’s team targeting.
  • If the special attack move is pushed, it will be activated the next time that character is in turn.
  • After using the special attack move, a cool down occurs.
  • Each skill has their own cool down stats.

ACTIVE TIME BATTLE

The character icon will be on a time bar that runs as wide as the screen.

It will start on the left and will move to the right of the screen as the battle goes on.

If a character reaches the end point on the right, that character will do his/her/its action.

The action ranges from basic attack to special attack.

The speed is determined by the character’s speed stats.

The formula to convert the speed stats to milliseconds is as follows:

SPECIAL SKILL

Special skills are performed by pushing a button on the bottom of the screen.

Once tapped, the button will glow (the border changes) and the skill will be performed when the player reaches the end of the time bar.

Every character has two active skills that can be activated this way.

When the skill is activated, the player has to perform some actions in Quick Time Event in order to determine the effectiveness of that particular skill.

QTE Result:

Miss

Bad

Great

Perfect


Tap Number in ascending order

Numbers appear in random positions and players have limited time to push them in order.

  • The buttons should never overlap, next to each other is fine
Easy (Skill 1-2) Medium (Skill 3-4) Hard (Skill 5)
3 target 5 target 8 Target

If the player doesn’t press any button, the result will be automatically considered as a miss within 6 seconds.

Bad: if the player presses correctly but reaches less than 20% (1 on easy, 2 on medium, 3 of hard).

Good: if the player finishes within the time limit.

Perfect, if the player finishes within the time limit and has 2 seconds or more to spare.

 

Tap the screen repeatedly

A bar appears in the middle position and on the edge there is a red ‘target’. The rest of the bar is yellow and it is continuously moving downwards. There is also a timer in the middle. Players have to tap on the screen repeatedly in order to try and stay away from the left edge.

Lose Condition: if the bar goes all the way to the left, the player loses.

Time: 4 seconds

Easy (Skill 1-2) Medium (Skill 3-4) Hard (Skill 5)
Drop rate slow Drop Rate Medium Drop rate fast

Bad: if the player has reached less than 50% when the time ends.

Good: if player has reached the red bar when the time ends.

Perfect, if the player is all the way on the red bar or further when the time ends.


Do circular motion repeatedly

 

The variation from above repeated screen tapping is doing a repeated circular motion with one finger.  Along with the bar on the screen, there is also a circle in the middle on which the player can perform that alternate action.

Lose Condition: If the bar goes all the way to the left, the player loses

Time: 4 seconds

Easy (Skill 1-2) Medium (Skill 3-4) Hard (Skill 5)
Drop rate slow Drop Rate Medium Drop rate fast

Bad: if the player has reached less than 50% when the time ends.

Good: if player has reached the red bar when the time ends.

Perfect, if the player is all the way on the red bar or further when the time ends.


Tap on time with the indicator on screen

Similar to a lot of golf game mechanics, there is a cursor going back and forth on a bar. On top of that there is also a pointer that shows the main target and the tolerance. Every time the player succeeds, he/ she will be challenged with another bar in a faster speed. Players have to do this three times in total.

Lose Condition: if the player misses entirely.

Time: 4 seconds

Easy (Skill 1-2) Medium (Skill 3-4) Hard (Skill 5)
Slow speed, big target Medium speed, medium sized target Fast Speed, small target, big tolerance

Bad: if the player hits only once.

Good: if the player hits all three.

Perfect, if the player hits all three and all on the correct target.


Swipe to the indicated direction on screen

The player will be presented with a series of instructions that have to be followed e.g. swipe up/ left/ right/ down. This action has to be done three times successively in order to pass.

Lose Condition: If the player misses

Time: 4 seconds

Easy (Skill 1-2) Medium (Skill 3-4) Hard (Skill 5)
Slow time Medium speed Fast Speed

Bad: if the player is correct only once.

Good: if the player manages to do the action correctly all three times.

Perfect, if the player manages to do all actions three times correctly and within 5 seconds of each instruction displayed.


Press and hold until reach a target

The player has to press and hold the screen to fill the target. This action has to be done three times in succession in order to pass.

Lose Condition: if player goes over or under too much.

Time: 4 seconds

Easy (Skill 1-2) Medium (Skill 3-4) Hard (Skill 5)
Slow time Medium speed Fast Speed

Bad: if player manages the action correctly only once.

Good: if player does the action all three times correctly.

Perfect, if player does action all three times correctly and within 5 seconds of each instruction displayed.

BATTLE POSITION

Each battle requires a team. The player’s team consists of up to 3 members whereas the opponents team consists of up to 5 players.

The formation of teams is determined before the battle and cannot be changed during the battle. One main character, usually Boboiboy or one of his friends, will be the elected leader.

Except for player #1 (meaning the leader), the other players have no distinct (dis)advantage over each other.

If a HERO character is slotted in the #1 position as a leader, his/her leader ability is checked and if valid, activated during the course of a battle, and rechecked at the beginning of a battle

BATTLE STEPS

BEFORE THE 1ST BATTLE

  • Screen will be on (roughly) 45’ angle with the hero team on the bottom left corner and the enemy facing the player on upper right corner
  • Both the hero team and the enemies will come running from the edge of the screen, and doing the PRE-BATTLE animation (taunting)
  • Next, both hero and enemies getting ready to battle with their IDLE animation and the ATB meter starts

END THE BATTLE (if win)

  • Hero Character doing their win pose
  • Continues to next wave
  • The Hero and his team run forward and the camera following them on the center

AFTER THE 1ST BATTLE

  • Screen will stays on any angle the player have last
  • The enemies team approached by the player, they’re on their IDLE animation
  • After meeting the enemies the hero change to IDLE animation and the ATB starts

END THE STAGE (if win)

  • Hero Character doing their win pose
  • Pull the loot receive screen
  • Loot received is randomized from the possible drop list per level
  • The rarest drop will always be obtain during the first time they clear the stage
  • The rarest drop after drop will only have the chance to be dropped when they clear the stage with 3 stars
  • The experience gained will only be calculated at this stage.
  • Only equipped character gain the experience
  • Shows ‘LEVEL UP’ on each of the character portrait

Refer to loot list on google drive

Rarest Drop condition: 3* 10% Chance

Uncommon Drop: at least 2* 30% chance

Common Drop: always drop

END THE STAGE (if lose)

  • Invoke you lose screen
  • Over to continue by paying chocolate
  • Shows ‘LEVEL UP’ on each of the character portrait..
Evolve System
21 November 2017


Preface

There are several hero advancement mode featured in this game:
  • Power Up
  • Rank Up (Evolve)
  • Skill Upgrade
  • Evolve
  • Retire (Sell)

Equip

Hero can equip items based on type. The types are:
  • Accessories
  • Head
  • Body
  • Foot

Once Equipped, The exisiting item cannot be unequipped, but can be overridden by other item.

Power Up

Power up is a mode that add bonus stats to hero, based on percentage of hero’s stats.

Every 1 star, 2 stars, or 3 stars heroes can be powered up to +5.

Power up until +5 and max level 30 to evolve a hero.

Powering up a hero use other hero to transfer their power. (sacrifice a Hero)

Power up cost Marble.

There are power up bar that need to filled. Each rarity have different value to fill.

Rank Up

Hero can be Ranked up if the hero fulfill the following requirements:
  • Hero max level (30)
  • Hero powered up to (+5)
To rank up a character, Player need elements. Each classes have different elements.
Generalist
Attacker
Tank
Support
Player can get elements through:
  • Special dungeon
  • Daily login rewards
  • Packages

Skill Upgrade

Player can upgrade their heroes skill up to level 5 each. This skill include passive skill and leader skill.
Each hero that ranked up, will unlock new skill at level 1.

Upgrading a skill level need "Tome" or skill upgrade book.

Each skill level have different "tome" requirements.

When a hero ranked up, their skill level did not reset.

Transcend

Transcend a hero means limit break his/her level to max 40. Each Transcend will give hero 2 levels.

Transcending a hero requires:
  • 1 Hero max level (30)
  • Power up max (+5)
  • Star max (3 stars)
  • One "sacrifice" hero (same hero 3 stars). No need to power up and level up "sacrifice" hero.
Hordes (Survival) Battles
21 November 2017



Hordes battle is a survival mode battle in which the user will be presented with an endless wave of enemies. In this mode, the player can use whatever character in order to try and beat as many enemy waves as possible.

A character that dies cannot be played again until the battle-mode refreshes (usually within 24 hours).

The background which is used for the Hordes battle mode will be randomly selected from the unlocked planets.

Preface

This is where the player uses all members of his/her team in order to fight as many enemies waves as possible and tries to survive as long as possible.

Rule

The battle has a time limit of 60 seconds.

For every battle won, the user gains 15 seconds.

The player uses the selected team until that team is defeated

         If the team is defeated, the user can continue playing with the next team (B & C)

         If all teams are defeated, the user can still continue by:

  • Watching (one time) ads, so to continue using his/her last team with 75% HP
  • Paying with chocolate, so to continue using his/her last team with 120% HP

For every battle won, the user gains rewards in form of Gundu and Cocoa.

The survival mode will be endless while the following rules apply:

  • Each survival need [tickets] to play
  • Player starts with 5 tickets
  • This mode unlocked at player level xx

Another survival mode will be unlocked once the player has reached 50 streaks. This survival mode has more rewards and is only accessible if the user has 3 character rank 3 or more Survival super challenge.

Crafting
21 November 2017


Preface

This is the screen where users can craft items according to instructions.

Rules

Every day a new recipe for crafting is available.

Daily recipes are ones for common, uncommon and only occasionally rare equipment.

However, the weekly recipe will always be one for a rare or special equipment.

Next to the respective item to be crafted is a list of ingredients needed to make that particular tool.

If a ingredient list has been completed, the icon ‘OK’ on the equipment detail list will change to ‘CRAFT’

Tapping ‘CRAFT’ will direct the player to watch a crafting animation (optional).

Action

Tap the material to show at what stages the material can be obtained.

Tap equipment to see the details (effects).

Tap buttons to activate its function.

Grey = Missing

Item Equipment

Details Missing Ingredients

Achievements
21 November 2017


Preface

This is the screen where players can check achievements, daily quests, daily rewards and gain rewards.

Rule

There are 3 tabs :  ‘ACHIEVEMENTS’ & ‘DAILY QUEST’ & ‘DAILY REWARD’

Achievements are checked on the fly. Whenever the player clears an achievement, a notification will show on top (in game center notification on iOS).

There are two kinds of achievements:

  • Increasing achievements  (with increasing target each time)
  • One time achievements

How to achieve the goal is shown under the respective title.

Any cleared goal will turn grey and is automatically moved to the ‘finished’ tab.

The rewards to clear those achievements will appear on the left.

Action

Tap to show the different rewards that can be gained.

Slide Up/down to browse the complete list.

Daily Reward

List of Achievements

Daily Quest (every 24 hr)

Zoolonia, The Tree Planet
21 November 2017


Massive battle at Aurora Planet leave BoBoiBoy and friends a new story, Yaya now join the group for the adventures. After rescuing Yaya, BoBoiBoy didn’t stop at.the point, they receive slow signal from new planet, Zoolonia about Fang, the one who manipulate shadows.

Zoolonia itself is covered by huge tree on its top or maybe the Tree is the planet itself. All planet covers with green and it makes Gopal hungry.They didn’t know that the Tree is alive and who bring chaos to the planet will awaken the devil inside the Tree.

Their arrival has one purpose and that purpose brings more danger.

WIll they find Fang? Or will they consume by the power of the Tree?

Fang
21 November 2017


Transcend System
21 November 2017


Transcend system will give you huge power for the character. However, you need to sacrifice something to get this done.

  • Transcend your hero to get bonus status
  • Transcending hero requires you to sacrifice the same hero (regardless level, power up and rarity of the hero)
  • Transcending hero also need some marbles based on hero rarity
  • When transcending is succesfull, a hero’s star turn into red. like this picture below
  • The addition status of each character is different based on hero type

 

EXAMPLE:


  • Ying *1 yellow star ( Base Hero) + Ying *1 yellow star (material) = Ying *1 red star.
  • Ying *1 red star (Base Hero) + Ying *1 red star (material) = error, because you must rank up your hero to Ying *2 yellow star if you want to transcend from this case.
  • Ying *2 yellow star (Base Hero) + Ying *1 yellow star (material) = Ying *2, 1 red and 1 yellow star.
  • Ying *2 yellow star (Base Hero) + Ying *1 red star (material) = Ying *2, 1 red and 1 yellow star.
  • Ying *2, 1 red and 1 yellow star (Base Hero) + Ying *1 yellow star (material) = Ying *2, 2 red star.
  • Ying *2 yellow star (Base Hero) + Ying *2 red star (material) = Ying *2, 1 red and 1 yellow star.
  • Ying *3 yellow star (Base Hero) + Ying *2 red star (material) = Ying *3, 1 red and 2 yellow star.

From that case, regardless material hero you use it’s only make 1 red star to Base hero.

Example,your base hero *3, 3 yellow star, if you want make 2 red star you must transcend twice to make your base hero *3, 2 red star.

 

Hero Cost

To do transcend, there’s some cost you need to pay for it.

Rank 1* with Common Rarity will cost 50.000 marbles.

Rank 1* with Uncommon Rarity will cost 100.000 marbles.

Rank 1* with Rare Rarity will cost 200.000 marbles.

Rank 1* with Epic Rarity will cost 300.000 marbles.

 

Rank 2* with Common Rarity will cost 100.000 marbles.

Rank 2* with Uncommon Rarity will cost 200.000 marbles.

Rank 2* with Rare Rarity will cost 400.000 marbles.

Rank 2* with Epic Rarity will cost 600.000 marbles.

 

Rank 3* with Common Rarity will cost 200.000 marbles.

Rank 3* with Uncommon Rarity will cost 400.000 marbles.

Rank 3* with Rare Rarity will cost 600.000 marbles.

Rank 3* with Epic Rarity will cost 1.200.000 marbles.